![]() Now you can also purchase a labeled overlay for this remote control. +/- (=SAMP_PHASE+/-): Adjust the sampling phase.TV/AV (=LINEMULT_MODE): Start line multiplication mode (you need to input 0-5 after that to choose the line mult mode, where 0 is passthrough and 2,3,4,5 are line2x, etc.).P UP/DOWN (=SCANLINE_INT+/-): Adjust scanline strength.Mute (=SCANLINE_TYPE): Choose “Scanline type”.P.N.S (=SCANLINE_MODE): Choose “Scanlines” mode.Power (=LCD_BACKLIGHT): Turns on/off the on-board LCD backlight.VSM=vsync generation mode (0=source, 1-2=FPGA modified).INFO: Display information on video source processing, where:.UP/DOWN: Select next/previous menu option.0-9: You can select the source and format:.BTN1: select scanline mode (OFF, Auto, Manual).you can create from a 240p source following resolutions: I’m lucky my TV is a TV/Monitor combination (Samsung T24D310ES) and supports almost all resolutions, even 240p natively. Some TV will be incompatible with many resolutions, but PC monitors should have better compatibility. Supported resolutions depend on your TV/Monitor. all other 31khz resolutions passed through.480p -> pass-through or 960p line-double (compatible displays only).240p/288p -> can be increased to 480p/576p via linedouble or 720p via line triple (compatible displays only).2x 3,5 Audio outputs (one of them can also be used as input (e.g.One audio input (can be switched to output).AV3: VGA (DSUB15 or 15khz RGB) supports video in RGBHV, RGBS (pin 13), RGsB and YPbPr formats.AV2: Component (red, green, blue cables), supports RGBS, RGsB (sync on green) and YPbPr.AV1: (RGB-SCART), supports clean csync, cvideo sync, luma sync.Power supply specs: 5V, 1 Amp – 2,1 x 5,5mm positive tip.Back: Component RCA Inputs, SCART input.Front: 2 physical buttons (BTN0 and BTN1), LCD-Display.Optional: a remote control (no batteries included!).SNES), no rich upscaling options and frequency adjustments. for Dreamcast, Xbox), zero-lagĬontras: no support for composite or S-Video, some output formats have low compatibility (e.g. Pros: compact size, support of RGB via SCART, support of component and VGA (e.g. Want to compare this image with Framemeister and 1080p? Not that much difference, by the way. Line 5x is much sharper, but capture cards have problems recognising it, but the TV or a display would correctly process it. I cannot use OSSC with my Elgato HD and show you the sharp and beautiful line5x image quality, but even the normal line2x (here 576p of a PAL Mega Drive) looks much better! This is why the image quality is that bad. Your TV or your adapter will assume that 240/288p is 480i/756i and will deinterlace it (deinterlacing a progressive signal is pointless!). Here is what you get if you connect your console directly to a modern tv or using some generic adapter: So, what’s about OSSC, why do I need it if I can connect my console to my TV via a cheaper adapter? It’s menu is simple, but has all needed options. It is however not an upscaler like Framemeister, because it maintains the original frequencies and just increases the number of the lines and doesn’t have framebuffer to upscale, apply advanced deinterlacing or digitally process images. And of course it is a universal analogue-digital converter (from SCART, Component and VGA to HDMI). It also can act as a deinterlacer and can add scanlines. The OSSC will accept such formats and will linedouble (make 240×2=480 lines, etc.) them, so that you will get more compatible formats like 480, 720 and even 1080. A lot of modern TVs cannot correctly recognise and process older video formats, so that the image on the screen is very bad and you have a long delay between button presses and actions. OSSC is a small device, which can help you connecting many retro gaming consoles to modern TVs and monitors and will keep and improve the image quality.
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