Considering how much time you spend climbing in Praey for the Gods, these annoyances end up haunting you almost every single step of the way through a mercifully short five-hour playthrough. Sometimes you’ll even just fall off of whatever you were climbing when you’ve still got stamina left and plummet to your death in a fit of pure rage. You’ll get caught on random surfaces as you go and have to frantically jiggle the thumbstick until you break free, or start climbing in the wrong direction for no discernible reason and struggle to regain control. Combined with the sluggish controls, there were many times where my death felt completely unfair and had me looking to the nonexistent referee for a slow-motion replay of that flagrant malarkey.Ĭlimbing giant beasts is supposed to be Praey for the Gods’ headliner, but because you move so incredibly slowly, and the controls for climbing are so inconsistent, it oftentimes is more irritating than fun. There were times where I was clearly several feet away from an incoming attack and my character would flop to the ground like I was a FIFA player trying to get a foul called on the colossus attacking me. Basically, anytime one of the giants attacks they create a shockwave in the immediate area that deals tons of damage, knocks you to the ground for what feels like forever, and is just downright cheap. “Unfortunately, that’s how trademark law works.It certainly doesn’t help that I was constantly shocked by the things that killed me during boss fights. “If we don’t oppose the mark, we risk losing our Prey trademark and that isn’t acceptable,” said Hines. Update 2: Bethesda Softworks vice president Pete Hines told Polygon that the company “didn’t have much of a choice” in opposing No Matter Studios’ trademark request. Watch some pre-alpha gameplay below, from back when the game was still known by its initial, properly spelled title. Pr aey for the Gods will enter a closed alpha state for Kickstarter backers sometime later this year, with a release on PCs, PlayStation 4 and Xbox One due by December 2017. Note that, unlike what happened with Scrolls and Fortress Fallout, No Matter Studios didn’t say that ZeniMax Media sent it a cease-and-desist notice its trademark application was simply opposed before making it past the initial filing stage. The company owns the trademark for Fallout, and it successfully requested that the creator of the unrelated project abandon its trademark application as a result. In 2012, ZeniMax Media settled with Mojang over a dispute involving the name “Scrolls.” After ZeniMax contested Mojang’s use of the title, which it trademarked for its Elder Scrolls franchise, the companies came to an agreement: Mojang would license the trademark from ZeniMax to use for one of its own properties.Īnother trademark claim cropped up in 2015, when a fan project called Fortress Fallout underwent a name change after a legal threat from ZeniMax. Although we’ve reached out to the company for comment, there’s precedence for this sort of thing. Update: ZeniMax is named in the trademark application and subsequent opposition notice. So the fact that we came out the other end intact still developing the game was a win.” This is really something no starting company should have to deal with let alone a tiny team of 3. Worrying about the outcome if we went to trial, if we’d lose our fans or walk away from the mark and still potentially get sued for millions on trademark infringement. “It was something that kept up many nights, and no doubt shifted our focus from our game frequently. “While we disagree with their opposition we were able to come to an agreement,” No Matter’s post continued. For a much smaller, crowdfunded project that has yet to enter the closed alpha stage, fighting back to keep the original name “wasn’t worth it.” With a reboot of the cult classic Prey launching later this week, it makes sense that ZeniMax Media would be especially protective of its trademark. In January, the developer abandoned its filing for Prey for the Gods, unwilling to fight ZeniMax Media over the title. No Matter Studios said that ZeniMax Media, parent company of Bethesda Softworks and owner of the Prey trademark, opposed its trademark application after it was submitted last May. “Thankfully we get to keep the logo but we will spell it ‘ Praey for the Gods.’” “So we didn’t want to do this but we had to change our game name from Prey for the Gods to Praey for the Gods,” the No Matter Studios team wrote. Now titled Praey for the Gods, developer No Matter Studios had no problem naming names in a newsletter about the reason for the game’s new title. Kickstarter project Prey for the Gods has undergone a name change.
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