WW: Are you planning on making Super Meat Boy available in regions outside of the US? TR: I'm building the Wii and PC versions side by side, so hopefully around the end of the year, but we'll see! Do you have any time frame for when you'd like to have the game completed?ĮM: We would like to have the PC version done by Christmas, so close to then I assume. We posted his work so far on SMB on our blog, but you can check out his other work on his site WW: You've mentioned that you're still very early in development on Super Meat Boy. There hasn't been anything he's done for me that hasn't totally blown me away. He's an awesome muscian and great person to work with. Can you tell us a bit more about DannyB and will he be handling the music for the WiiWare version of the game?ĮM: Yeah Danny will be doing all the music for SMB. WW: The music is a rather impressive aspect of Meat Boy. You will BECOME Meat Boy.not just control him. We are going to spend a lot of time on the controls and make sure that it feels as good as possible. A lot of flash games have slippery controls because the input is totally digital, there's no sense of pressure or any sort of analog input so to make a game feel a little more fluid, stuff becomes slippery. Are you planning to change that at all in the WiiWare release? ![]() WW: Some gamers have complained that the control in the flash release of Meat Boy is a bit on the slippery side. SMB is 3 times longer than the flash version so we can ramp things up a little more realisticaly.īut for all the hardcore fans out there, we will be featuring an unlockable expert chapter that will probaby break a few Wii Remotes. ![]() What can we expect as far as difficulty goes from the WiiWare title?ĮM: The difficulty will ramp up slower. WW: Just from playing the game, it's obvious that you guys have a rather sadistic side. I'm into all the tried and true classics and that have all had an influence on Meat Boy, and all my games for that matter. What are some of your favorite old school game titles and did any of them in particular inspire or influence Meat Boy?ĮM: The Mario series, Mega Man series, Ghosts and Goblins, and Zelda. WW: Just from playing your games, you've obviously been influenced by the 8-bit and 16-bit eras of gaming. Players should also be on the look out for a few super secret warp zones that could potentially take them into a few of these games If all goes well, you will see A TON of parodys of old school games from the NES and SNES era. Will Super Meat Boy include more of these?ĮM: Yeah, we are currently looking at parody rights in video games. WW: We noticed that the original Meat Boy game featured a few references to other classic game titles, such as the short intro mimicking the intro to Ghosts 'n Goblins. One of the things that made Meat Boy good is its simplistic design and we aren't going to mess around with that formula. We aren't going to give Meat Boy a ton of new abilities. Our goal is to keep the basic theme and feel the same. WW: Is Super Meat Boy going to be a port with extras, a remake, or a totally new game?ĮM: Super Meat Boy will be totally remade from the ground up, nothing from the flash version will be reused. ![]() There's a game called Bit Trip Beat coming out next month that I think will be a ton of fun as well. ![]() WW: What do you think of the selection of games currently available on the WiiWare service at the moment? Are there any titles that really stand out to you?ĮM: The only WiiWare titles I've purchased have been World of Goo and Mega Man 9. There aren't too many edgy games up there right now SMB should stand out a lot. It seems really appropriate to release it on a Nintendo console and I think it fills a hole in the WiiWare library. Meat Boy is a big throw back to a lot of super hardcore NES classics like Ghosts 'n Goblins, Mega Man and the Japanese version of Super Mario Bros.
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