![]() So for me the hundreds of hours spent in this game were figuring out mechanics, learning about this universe, flying endlessly through space, blowing stuff up, getting blown up, countering the OCV, figuring out how to retake sectors, analysing the growth patterns of the rival company, jumping on top of their ships, taking em out and getting the hell out of there before a response fleet shows upĪll in a way that doesn't start giving performance issues once growth starts becoming exponantial So 4th playthrough, get to an Excalibur and slap it full with M6+ ships and see if those can survive battles without (ab)using missilesĬurrently this playthrough is at a stage of having 8 Argon reputatoin of the 10 required, but I do have 3 M7+ ships and just found the renamed Maccana M7C(Hayabusa) (I started to get bored once I actually had the production chain somewhat fleshed out in a sector and could crank out M7+ ships like no tomorrow, but this took me a while)Ī second playthrough was more focused on trading and experimenting with how much money the mining ships would get me.Īfter the 3rd playthrough I spend time screwing around in the game seeing if there was stuff I missed, which led me to find an Excelibur which can dock M6 ships So in LU I am at my 3rd or 4th playthrough now with the first one having as goal "learning LU and building an HQ which has the SCHx400 supply chain to build and equip M2+ battleships to be able to stand against the OCV How big did the rival company grow and did you experience the rival company sending out patrols to take down your assets?įor me for a game, or a playthrough in X3(LU) to be "fun", or enjoyable, or at least worth staring at the screen for, I have to either discover something I "want to do" in the game or be in need of just hanging out in space for the rest of the day.īut if I'm not in the mood, I can't play and I had to learn to read my own mood and plan it a bit in the days ahead in order to be able to play games in general, and X3 is one of the lower threshold ones in those cases as I have knowledge without requiring to think and it can be an escape to just hang about in space watching the world still live without me How did the OCV incursions progress for you and what did you do to stop them/reconquer their sectors? How did you go about making your first millions? How much knowledge did you have of the X3 game before starting LU?Ĭould you elaborate on what you did and what strategy you used? I really want to like this mod, lots of awesome ideas and features in it. Why has trading been made useless? Why combat so insanly slow and boring? Why this overpowered, infinite-money cheat Saturn Complex Hub? But after just one week, it is absolutly boring with a balance i just cant understand. I was drooling on my pants when i read the description. You can buy it new for $12.99 or grab a used copy for a couple bucks.Originally posted by Karlas:And i still don't know how to get hooked by it. If that sound a bit pricey for an HD remake, check out the original. ![]() Space Rangers 2 HD: A War Apart is $24.99. Thankfully, you can ignore it if you choose. There’s also an RTS sub-game about planetary defense against the Dominators – and it’s terrible. Some quests involve text-based puzzles that can be frustrating. Gamers who prefer the direct approach will not be bored, though you'll need to upgrade your ship before you can fight the AI head-on. But don’t think combat is boring the turn-based system, while unusual, is complex and challenging. This provides the NPCs with better weapons to fight their foes. While you can attack the Dominators directly, victory is more likely to be secured by helping planets and systems by eliminating pirates, completing quests and assisting research. The Dominators attack systems on their own, and those systems defend themselves however possible.
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